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Adventure Journey

A6 pocket coach card, 105 × 148 mm. Print double-sided (flip on the short edge), cut, laminate and keep it in your pocket.

Front

RUGGER PUPSOpening Warm-Ups
Ages 3–7

Adventure Journey

KIT: No kit needed (optional cones for the area)

Play

  1. “We're going to the jungle — how shall we travel?”
  2. Children choose the transport; everyone copies.
  3. Arrive: “What can you see?”
  4. Children become the animals they name.
  5. Repeat with 2–3 short adventure moments.

Say

  • “Show me how we travel!”
  • “What can you see?”
  • “Find your own safe space.”

Back

ADVENTURE JOURNEYAges 3–7
Back

Make it easier

Coach chooses all the movements and children simply copy.

Level it up

Children take turns choosing the next movement or animal.

30 pups

Use a big area, coach central with big demonstrations, adult mirroring opposite.

Stay safe & strong

Eyes up, own space, no sprinting.

Early Years 3–5 / KS1 5–7

EY: Allow lots of imagination and child-led ideas. Use large exaggerated movements and keep instructions extremely short.

KS1: Add movement challenges: change direction, faster and slower, balance, jump, react to signals.

PAWS

  • P Play with Purpose
  • A Always Be Kind
  • S Stay Safe & Strong

PAWS / READY — ruggerpups