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Opening Warm-Ups

Adventure Journey

Ages 3–75–8 minutes

At a glance

Movement confidence, imagination, listening

Learning
Movement confidence, imagination, listening and physical literacy through a short imaginary journey.
Equipment
No kit needed, Cones
Best group
Any, works with a full class
Space / set up
Open area, children spread out, coach central.
Duration
5–8 minutes
Skills
Movement, Reaction, Jumping & landing

Setup

Coaching diagram

  • Coach (and optional second adult)
  • Child in their own space
  • Optional area cone
  • Use an open safe area with cones marking the edges if helpful.
  • Children spread out with enough room to move in their own space.
  • Coach stands centrally and introduces an imaginary adventure — jungle, under the sea, beach, zoo or farm.

How to play

Run the activity

  1. 1Tell the children where the adventure is going.
  2. 2Ask them HOW we should travel there.
  3. 3Let children suggest the transport — aeroplane, train, boat, running, hopping.
  4. 4Everyone copies the chosen movement.
  5. 5Arrive at the destination.
  6. 6Ask what animals or things they can see.
  7. 7Children copy those movements — monkeys, elephants, snakes, lions.
  8. 8Continue through several short adventure moments, then call PAWS/READY.

Coach language

Say it like this

  • “Show me how we travel!”
  • “What can you see?”
  • “Find your own safe space.”

Stage

Early Years / KS1

This activity is suitable for ages 3–7. Choose a stage to see the coaching guidance for that group.

Allow lots of imagination and child-led ideas. Use large exaggerated movements and keep instructions extremely short.

Scale it

30 pups

  • Spread children across a large area.
  • Coach stays central and uses big demonstrations.
  • Teacher or assistant mirrors the movements from the opposite side.

Safety

Stay safe and strong

  • Children keep their eyes up.
  • Maintain personal space.
  • Avoid uncontrolled sprinting.

Adapt it

Make it easier / Level it up

Make it easier: Coach chooses all the movements and children simply copy.

Level it up: Children take turns choosing the next movement or animal.

Variations

More variations

  • Child-led journey

    Children take turns choosing the next movement or animal.

  • Signal reactions

    Add a clap or PAWS/READY signal for freeze, turn or change of speed.

PAWS connection

PAWS / READY

PPrimary PAWS valuePlay with Purpose

Secondary PAWS links

AAlways Be KindSStay Safe & Strong

P: throw yourself into every movement • A: enjoy everyone's ideas • S: eyes up, own safe space